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Daniyal Ali

Developing PC Role Playing Games for indie studios

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Veil Of Whispers

Veil of Whispers is the Third Person RPG, Protagonist have to find the Prisoner Alive
 

Developed for : HomeTeam GameDev
My Responsibilities : Team Lead, 3d Modelling, Animations and Implementation of the Gameplay features and UI

Tools : UNITY ENGINE
 

Secret Portal

Secret Portal is an FPS 3D survival RPG, The aliens are coming from secret portal and enter into the ship of our protagonist.
 

Developed for : GameOff Game Jam 2022
My Responsibilities : Team Lead, Developed
Player Controller and Enemy AI gameplay systems, Designed Space interior Levels and Optimization using Unity Profiler

Tools : UNITY ENGINE
 

ISLE OF INTRIGUE

ISLE OF INTRIGUE is a 2D sidescroller game inspired by Metal Slug and popular movie series Pirates of Carribean. 

Developed for : HomeTeam GameDev
My Responsibilities : Team Lead, Developed Player Controller and Enemy AI gameplay systems, Designed Space interior Leve
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Tools : UNITY ENGINE, Adobe Photoshop
 

MOUND OF THE DEAD

MOUND OF THE DEAD is a 2D TOP-DOWN RPG. The archeologist is visiting the site to preserve the remains of the oldest civilization, but he found things that he cannot imagine.

Developed for : EPHIPHANY DEVELOPERS GAME JAM BIRD EDITION
My Responsibilities : Team Lead, Developed
 Player mechanics, 2D pathfinding algorithm for enemies, designed level

 

Tools : UNITY ENGINE
 

HomeTeam GameDev Contributions

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As a member of the HomeTeam game development community, I have had the privilege of working with a talented community of game developers worldwide, the company based in Los Angeles, founded by Chris Deleon. I am remotely part of the team through communication channels such as Slack and Discord.

During my time at HomeTeam, I have made significant contributions to four published games, leveraging my skills and expertise to enhance various aspects of these projects. In particular, I have been able to utilize my creativity and technical knowledge to optimize game mechanics, improve user interfaces, and develop engaging gameplay experiences for players.

Galaxy Breacher

​Galaxy Breacher is the space shooter FPS game Led by HomeTeam Founder Chris Deleon. I help the team in developing the Enemy AI Movement and shooting Systems, Created Enemy Explosion Behaviour. Developed the Player Missile and Rocket Launcher behaviour, Created the Missile and Rocket vfx and Pause UI system.

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Rude Machines

​Rude Machines is a Dark Survival Shooter Arena FPS Led By Bilal A Cheema. I helped the lead in developing Melee and Roomba like Enemy AI systems.

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The Pit

​The Pit is a 2D Pixal Art game Led by Jostly. I help in the development of Menu systems and Game UI.

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About Me

Hello, my name is Daniyal, I am indie game developer and HomeTeam member. I recall the year 2010 when I immersed myself in the world of Batman: Arkham Asylum. Little did I know that this gaming experience would ignite a profound passion for RPG (Role-Playing Game) adventures within me. Since that moment, I have unwaveringly pursued a career in game development. My journey led me to graduate in Computer Science, equipping me with the technical prowess needed to bring virtual worlds to life. I have since devoted myself to creating and publishing a series of engaging RPG games.

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